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Raymond E. Feist - The Riftwar Cycle Collection (ePUB)
Requirements: ePUB Reader, 19.2 MB.
Overview: The Riftwar Cycle is a series of 29 books set in Raymond E. Feist's Riftwar Universe. The series is a long-running collection fantsy novels spanning ten different sub-series. The first novel, Magician, was written in 1982 and the final novel, Magician's End, was written in 2013.
Genre: Fantasy
The Riftwar Saga
Magician: At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician -- and the destinies of two worlds are changed forever. Suddenly the peace of the Kingdom is destroyed as mysterious alien invaders swarm the land. Pug is swept upinto the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun. Tomas will inherit a legacy of savage power from an ancient civilization. Pug's destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic.
Silverthorn: A poisoned bolt has struck down the Princess Anita on the day of her wedding to Prince Arutha of Krondor. To save his beloved, Arutha sets out in search of the mytics herb called Silverthorn that only grows in the dark and forbidding land of the Spellweavers. Accompanied by a mercenary, a minstrel, and a clever young thief, he wil confront an ancient evil and do battle with the dark powers that threaten the enchanted realm of Midkemia.
A Darkness at Sethanon: An evil wind blows through Midkemia. Dark legions have risen up to crush the Kingdom of the Islesand enslave it to dire magics. The final battle between Order and Chaos is abotu to begin in the ruins of the city called Sethanon. Now Pug, the master magician sometimes known as Milamber, must undertake an awesome and perilous quest to the dawn of time to grapple with an ancient and terrible Enemy for the fate of a thousand worlds.
The Empire Trilogy
Daughter of the Empire: Magic and murder engulf the realm of Kelewan. Fierce warlords ignite a bitter blood feud to enslave the empire of Tsuranuanni. While in the opulent Imperial courts, assassins and spy-master plot cunning and devious intrigues against the rightful heir. Now Mara, a young, untested Ruling lady, is called upon to lead her people in a heroic struggle for survival. But first she must rally an army of rebel warriors, form a pact with the alien cho-ja, and marry the son of a hated enemy. Only then can Mara face her mostdangerous foe of all--in his own impregnable stronghold.
Servant of the Empire: Mara of Acoma, Ruling Lady of her house, is a force to be reckoned with when playing the bloody politics of the Game of the Council. She's made great gains for her followers within the Empire, including valuable new lands. But they need cultivating, and slaves are in short supply due to the incessant war effort against Midkemia. Mara knows you don't get far without taking a gamble, so against advice she buys a group of Midkemian prisoners-of-war, only to discover that one of them is a noble: Kevin, third son of the Baron of Zun. When she interviews him, it becomes apparent that he may be of great use in the Game of the Council...
Mistress of the Empire: Besieged by spies and rival houses, stalked by a secret and merciless brotherhood of assassins, the brilliant Lady Mara of the Acoma faces the most deadlychallenge she has ever known. The fearsome Black Robes see Mara as the ultimate threat to their ancient power. In search of allies who will join her against them, Mara must travel beyond civilization's borders and even into the hives of the alien cho-ja. As those near and dear to her fall victim to many enemies, Mara cries out for vengeance. Drawing on all of her courage and guile she prepares to fight her greatest battle of all--for her life, her home, and the Empire itself.
Krondor's Sons
Prince of the Blood:If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twinby seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh—the single most powerful ruler in the known world—at her Seventy-fifth Jubilee Anniversary.
The King's Buccaneer: Long recovered from the ravages of the Riftwar, the land and people of the kingdom of the Isles thrive. Nicholas, the youngest son of Prince Arutha, is intelligent and gifted but vastly inexperienced. In hopes of hardening him, his father sends him and his irreverent squire, Harry, to live at Rustic Castle Crydee to learn of life beyond the halls of privilege. But within weeks of Nicholas and Harry's arrival, Crydee is viciously attacked by unknown assailants, resulting in murder, massive destruction, and the abduction of two young noblewomen. The raiders have come from a pirate haven and are no ordinary foe ... but an enemy connected to dark magical forces that threaten the lands Nicholas will someday rule -- if he survives.
The Serpentwar Saga
Shadow of a Dark Queen: A dread darkness is descending upon a great land called Midkemia—a powerful and malevolent race of monsters that has slipped through a hole in the dimensions. And two unlikely young heroes—a bastard heir denied his birthright and an irrepressible scoundrel with a penchant for thievery—must take up arms in the struggle to protect their besieged world...two friends chosen by Destiny to stand at the fore of the battle that is to come against the gargantuan reptile army of the terrible Emerald Queen.
Rise of a Merchant Prince: Roo Avery, recently returned from a harrowing brush with the armies of the Emerald Queen, is now free to choose his own destiny and his ultimate ambition is to become one of the richest and most powerful merchants in Midkemia. But nothing can prepare him for the dangers of the new life he has chosen where the repayment of a debt can be as deadly as a knife in the shadows. Even those closest to him are suspect and as Roo struggles to build his financial empire, betrayal is always close at hand. His instinctive cunning will serve him well, but he will soon realise that the road to success is far from smooth.
Rage of a Demon King: A loyal soldier and a wealthy merchant have served bravely in the flames of an enduring war that is ravaging their land. But swords, bows, wits and courage will no longer be enough to defeat the scourge that is descending upon their home. For a foul and terrible thing has escaped from a world already devoured to feed on one consumed bychaos—an insatiable nightmare creature of dark and murderous nature which seeks to own and corrupt the very source of life itself.
Shards of a Broken Crown: Winter's icy grasp is loosening on the world. The Emerald Queen's vanquished army has its broken back to the Bitter Sea. And treachery is its only recourse. A lackey has declared himself Lord of the defeated, amassing the still fearsome remnants of a ruthless fighting force together for one final assault on a weakened, vulnerable realm. For the warriors who remained steadfast against terrible numbers, for the courageous souls who barely survived a devastating onslaught upon their homeland, the time to rebuild and renew has not yet come. The war is not over in Midkemia. And Jimmy and Dash—two young noble brothers who stand at the center of a gathering storm—are impelled to action that could secure a tenuous peace .. . or turn triumph into catastrophe.
The Riftwar Legacy
Krondor: The Betrayal: The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle... New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths --
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