<< WIN GameMaker Studio Master Collection 1.4.1749 Pre-Activated
GameMaker Studio Master Collection 1.4.1749 Pre-Activated
Category Applications
PlatformWindows
GenreGraphics
Date 10/03/2016, 15:15
Size 866.52 MB
Spotted with Spotnet 1.8.5.9
Website https://www.yoyogames.com/get
Sender Citp (QiacHg)
Searchengine Search
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Post Description

GameMaker Studio Master Collection 1.4.1749


GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost! In addition to making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.


Master Collection Features:

- Unlimited resources

- Texture Management

- Multiple Configurations

- Team Features

- Developer Services Portal (DSP)

- Mobile Testing (Android)

- Windows Desktop Export

- Windows App Export

- Mac OS X Export

- Ubuntu Linux Export

- HTML5 Export

- Android Export – x86, ARM, MIPS

- iOS Export

- Windows Phone 8 Export

- Tizen Export

- YoYo Compiler

- Xbox® One Export

- PlayStation® 4 Export

- PlayStation® Vita Export

- PlayStation® 3 Export

- Includes all current & future modules in version 1.x



Changes (Since 1.4.1711)

IDE

Fixed importing of pre-Studio GM files
Fixed GGS buttons for previewing texture pages
Fixed a memory management issue which caused some projects with lots of sprites to take longer or even fail to load
Changed the name of the Android module to "Android / Fire" to clarify that the Android module works fine on Amazon Fire devices
Changed open project dialogue so itnow defaults to your home folder as set in Preferences, rather than My Computer
Changed import project dialogue so it now defaults to My Documents, rather than My Computer
Changed open and import file browsers to disable the right-click context menu unless clicking on GM project files
Added GGS warning when adding Amazon and Google extensions into the same config - you should use two seperate configs
Added GGS and compiler support for iOS 167x167 icon used by iPad Pro devices
1749: Fixed code actions saving incorrectly if it is open at the same time as you cut/paste other actions in that event

Android

Fixed get_login_async() crashing apps
Fixed crash on startup if using an Android 6.0 device (Create Exe)
Fixed writing the apk expansion zip file to the correct folder
Added support for the runner to ask your permission for access to the phone so it will launch correctly on Android 6.0 devices
Note: These permission dialogues are for the runner only, so only you the developer will see them
Added "multidex" support when creating packages, allows methods larger than 64k
Changed gradle to not assume an extension is dependant on all extensions above it in the tree
Note: Fixes when extensions might not work properly because added in the wrong order, e.g. PlayAPKExpansion
Note: You will need to specify all dependencies when writing your own extensions now

Misc In-Game

Fixed Steam overlay on Mac packages
Fixed steam_user_installed_dlc(), steam_stat_get_int(), steam_ugc_create_item(), and steam_ugc_download() to give correct return values
Fixed memory leaks in writing to ini files and using network operations
Added a workaround to HTML5 for occasional audio initialisation bug in iOS on first play of an mp3
1749: Fixed checking if parent/child exists in the same step as activating the parent/child
1749: YYC executables now give a stack trace when an error occurs

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